Objective 2
Design, develop, and implement the architecture and infrastructure needed to support a complete game project.

Zombie Shooter
Engine
Unity
Description
This was the second full game with a lot of design behind it I feel like I worked on. I had to make a lot of choices on how to handle some of the concepts, and it was really fun.
I feel like with this project, I started to get more a feel for how to set up menus and connect scenes together to make it much easier for me in the future, which I feel is a really important skill to have even though it's such a simple concept.

Empty Waves
Engine
Unity
Description
The base of this game, aside from the SIP portion built on top of it, was made in a short amount of time, but that didn't stop me from trying to make it a more complete experience for the little there was going to be.
Initially the game would bring you into a room where you would interact with the world to open the door to the main room, where you were met with a riddle. If answered correctly, the other door would unlock and the player would get a victory screen. If answered wrong, the player would get a game over screen. It was a simple concept, but putting it together in a shorter amount of time felt really nice.