Objective 5
Demonstrate development skills using multiple programming languages, development environments, and platforms, including advanced and/or experimental topics in game programming.

Dialogue Choice Box

Dialogue Box w/ World

Dialogue Choice Box
Lifelike Dialogue System
Engine
Unity
Description
While my SIP is attached to another project as a base, I felt it warranted to be it's own spot here. The thinking process I went through to get the idea to where it is today was huge, and I went through a lot of ideas on how to get everything connected together how it is now.
It started off just being an idea of changing the world around the player based on their choices, but it came to my attention that ideas like that already existed, so instead of thinking about the world, I instead tried to focus on character interactions themselves. Eventually, this would lead to this idea of conversations being directly tied to the player instead of being set in stone based on just a few choices.

Powerup!

Can't make the jump w/o the powerup!

You can make it with a double jump!

Powerup!
Super UAT Bros: Unreal Version
Engine
Unreal
Description
This project isn't all that much amazing as it was my very first dive into Unreal Engine itself and learning how to use it and how to use Blueprints, which was an experience.
Unreal definitely feels much different than Unity, but there were some similarities to the point where I didn't feel totally lost jumping in. The template was a nice starting place, but I wanted to make something to show I could do something.
This lead to me making a powerup that could spawn in at a set point and grant the player a double jump for a set amount of time, then return their jumping to normal.